Testing Mobile Apps? Be Sure to Schedule Extra Time to Account for Physical Factors

Testing mobile applications is much different than using your computer. They are smaller, so they pose different challenges physically. It is hard to use the devices for as long as a workstation and laptop without feeling fatigue. Also, because they are smaller, it often just takes longer to complete tasks in the application than it would with a regular web app. If you are porting your traditional application to a mobile device, it will probably take longer to test due to physical factors.

Schedule time for other tasks in between mobile testing to prevent physical burnout from:

  • eye strain from staring at a small screen on a device that is hard to keep still

  • repetitive stress on your fingers and hands from inputs into the device

  • strain on your arms from holding the device

  • raw, sore fingertips, especially with touch devices

  • soreness in your back and neck when hunching over the device


Try to work with your testing team and be sure to schedule rest time to combat mobile-related physical fatigue. Work with them to identify more ergonomic ways of sitting and interacting with the devices. This is much harder than with our regular workstations and laptops, and it can sneak up on you during an intense release with time pressures. If your tester's fingers are too sore to test another daily build for your new iPhone app, there isn't a lot you can do about it. Plan ahead, factor in more time for testing, and make sure the schedule permits enough rest to avoid mobile burnout.
Testing mobileMichael Kelly